Part 1 - Game Progression. Let's start with the 'easy' ones! Part 3 - Specific Achievements. I know you can get some of these achievements in other ways, I will just share how I got them and/or the easiest way without endless grindingWin on your first turnDefeat an enemy on your first turn: very easy, my personal favourites to deal damage are Warrior and Jester, you will definitely get it without thinking20 damage with DaggerDo more than 20 damage in one turn with Dagger: the easy way is to upgrade dagger and get many small dices40 damage in a one attackDo more than 40 damage in a single attack. Originally posted by DragonClaw797:Use a Poison Crowbar build as the Thief (Poison Slingshot, Blight, and Crowbar). Using this build against an enemy that is strong to Poison normally gets you the achievement.You can also try using the Jester instead, which is how I got it. I personally got both of them with Jester poison set tooDo 12 damage with thrown diceDo 12 or more damage in one turn by throwing dice: remember that burning dices deal 2 damage.
![]()
One way to go is to obtain 6 more dices with Hall of Mirrors spell, then using Crystal Ball to get 3 more and throwing all 12 dices.Another fun way of doing it is in bonus round with Rose modifier (+1 damage to every kind of attack) or Buster modifier (5 damage throwing a flaming dice)Triple GadgetUse the same gadget three times in one turn: The key is to get 2 screwdrivers (Inventor starts with 1 in parallel universe challenge) and two 6 dices. Use the gadget - 6 damage with screwdriver - use gadget 2nd time - 6 damage with screwdriver - use gadget 3rd time!Another way is to get the Pirate modifier in Bonus round, you will only need one screwdriver and two 6 dices.Defeat a boss with 4 Battle AxesDefeat a boss with four or more battle axes equipped. Originally posted by Maniafig: Mystery Egg letdownPlaying the Parallel Universe mode as Robot, you're offered a choice at level 3 between the Mystery Egg and the immune to errors Buster Weapon. The Mystery Egg interested me so I took it, and it required me to roll a 6, 5, 4, 3, 2 and finally a 1 to finally unlock the item inside.Four Prepared SlotsComplete an episode as Witch with four prepared slots: self explanatory. I normally find prepared slots better than upgraded slots.Defeat a boss with full healthDefeat a boss with full health: i did it with Jester because he can dish an incredible one turn damage with Snap active. Builds with a good shielding/healing can be effective too.10 ones in a rowRoll 10 ones in a row: play the Robot in Elimination round, Try to fight a Wizard on the second floor and if there isn't one restart the challenge.
Dicey Dungeons Guides AVER's Guides This item has been removed from the community because it violates Steam Community & Content Guidelines. It is only visible to you.
You want him to freeze all of your dices with his 1 spell, proceed then to roll 10 dices, all of them should be 1s.Inflict 5 BurnInflict 5 or more Burn in a single turn.Inflict 5 FreezeInflict 5 or more Freeze in a single turn.Inflict 5 ShockInflict 5 or more Shock in a single turn. Originally posted by DragonClaw797: Play the Thief's Finders Keepers episode. Try to fight a Wizard on the second floor (if there isn't one, restart; it shouldn't take long as it's a common enemy). Steal the Thunder Spell. Upgrade it at the nearest anvil. When you obtain two 4s, activate Hook and put both 4s in the Thunder Spell.If you want to freeze steal the freeze spell, if you want to burn steal the flame one.Then you have to use those upgraded spells on an enemy with 5 dices (Kraken, Madison or Aoife)Jester freeze/shock/burn sets are also good for obtaining the achievement, Witch too with her strong elemental spellsLock all diceLock all enemy dice: Thief - Finders Keepers, fight Gargoyle and Paper knight and steal their locking skills.
Another way is to get parrying dagger and hoping for good luck.You can also play thief casually and hoping for a gargoyle encounter, then using his 1 lock skill against him.Use Dragon's ToothUse the Dragon's Tooth. Originally posted by Jackeea:Dramatic Exit - it shows up in Thief/Warrior episodes 5 and 6.It has a medium - high chance of appearing on floor 1 or 2.It does 1 damage. As the Witch there's a spell that gives you a burning dice. In the upgraded version it gives you 4 burning dice.
If you roll the number the spell is mapped to you can effectively do this forever as long as your roll it and can pay the burn cost.That's how I got the 'two limit breaks in one turn' achievement. Start out by getting the 3 extra dice, give yourself four burning dice and keep touching them until you take enough damage to activate it again. If you have a drain/life gain move you can offset the cost that way.At one point I have like 20-25 dice on the screen and used my limit break like 3 times.
The deck building and roguelike genres are currently having a moment, but it’s hard to stand out with so many new games like and trying to muscle their way into the crowded category. But, a new game by ’s Terry Cavanaugh, caught my eye mostly because it’s overwhelmingly charming.Dicey Dungeon puts me through the familiar paces of fighting my way through a series of procedurally generated dungeons. Each floor is filled with various enemies, new loot, shopkeepers and power ups. A random boss — who must be beaten with whatever I’m lucky enough to find through my quest — waits behind the final door.
If I die, I start over and try again. If I win, I unlock a new character who has different abilities than the characters that came before.But this is nothing new to the roguelike genre, so why does this game stand out? Unlike deck building roguelikes that lean heavy on a grim aesthetic like, Dicey Dungeons looks more like a Saturday morning cartoon or children’s book.
And then there’s the hook: Each character I play as, whether they are a warrior, thief, or witch, starts out as a normal person who is then turned into anthropomorphic dice by Lady Luck herself to be treated like a contestant in a wacky game show.Transforming contestants into dice isn’t just for show; dice are the game’s entryway into most of its other systems and strategies. Although, in a bizarre twist, the characters don’t roll themselves, even though they are dice. Instead, they roll standard dice, not anthropomorphized companions. Those dice rolls are used to interact with the various attack, spell and equipment cards I find through my dungeon crawls.Each of these cards take up space in my inventory, so I need to make smart decisions about what I need to keep, and what I should ditch. While I am building a deck with the cards I find, like I would in a game of ’s arena mode, I have access to my full deck each turn; I don’t have to wait for a card to be drawn into my “hand.” Attacks are dependent on specific dice Terry CavanaughHowever, I can’t use any attack at will. To activate cards, I must fulfill their cost or requirement using my dice. Each character gets two normal dice to start, and add more to their dice pool as they level up.
More dice means more options in combat, and leveling up also adds more hit points to the character.Dice are used in together with cards by adding the value of a dice to a card to unlock their effect. Some cards are straightforward, like a sword that will attack for an amount of damage based on my dice roll. So a dice with a six on its face will deal six damage.
![]()
Simple, right?Other cards are only usable if I place any die with an even number on it. Others are only usable when I’ve added up enough dice to reach the large number listed on it. If I have to roll a 16 or higher to activate an attack, that dice roll may suddenly get real tense. Some attacks even add status effects like poison, which deals damage over time or may even disable my enemies’ cards and dice for a turn.The simplified deck structure adds a layer of predictability to each round of combat. Although my options in any given turn are still limited by my dice roll, the strategy comes from finding the most creative ways to use those dice. If I roll two fours, do I use those numbers to activate an attack that requires a roll of eight, or do I use one of the dice to activate a power that requires an even number? Moving your dice character along the map to find enemies, loot and shops.
Terry CavanaughDicey Dungeons’ difficulty also helps the game stand out. I was shocked to beat my first run of the game, something that would be nearly unheard of in other deck building roguelikes.
![]()
The first playable character, a warrior with the ability to unleash heavy hitting attacks, allowed me to breeze straight to the end of my first run. The second character, a thief, required some clever thinking to utilize their unique cards.
In fact, each subsequent character unlock offers a new set of challenges that freshens up the challenge. Each of these new “contestants” also comes with a short character introduction because, after all, this is a game. For them and for me.
This framing device is such a silly touch that made unlocking new characters even more fun.Dicey Dungeons’ charming overall aesthetic, wonderful character art and bop-filled soundtrack helps the game feel far more inviting than most games I’ve played in similar genres. As I jump through the mental hurdles presented by some of the later characters, the upbeat and boisterous attitude of Dicey Dungeons never faltered.
Being beaten up by a game never felt so invigorating, and having a real chance of winning on your first try with a character livens things up even more.Dicey Dungeons is the sort of game that looks inviting, then seems a little silly, and then gets lodged into my head like a song I keep humming. These basic ideas are being explored in many games right now, but Dicey Dungeons proves once again that execution, not originality, is often the most important thing.
![]() Comments are closed.
|
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |